Hiring guide for Amiga E Engineers

Amiga E Developer Hiring Guide

Amiga E, also known simply as E, is a programming language created by Wouter van Oortmerssen in the early 1990s for the Amiga personal computer. It is a procedural language with some object-oriented features, and its syntax is similar to that of C and Pascal. The language was designed to be efficient and powerful, with a strong emphasis on the production of compact, fast-executing code. Despite its niche status, Amiga E has a dedicated following and continues to be used in the Amiga community. Information about Amiga E can be found in various online resources, including the Amiga E website and the E Language Reference Manual.

Ask the right questions secure the right Amiga E talent among an increasingly shrinking pool of talent.

First 20 minutes

General Amiga E app knowledge and experience

The first 20 minutes of the interview should seek to understand the candidate's general background in Amiga E application development, including their experience with various programming languages, databases, and their approach to designing scalable and maintainable systems.

What are the basic data types in Amiga E?
The basic data types in Amiga E are INT, CHAR, BOOL, ENUM, LIST, and OBJECT.
How would you declare a function in Amiga E?
In Amiga E, a function is declared using the PROC keyword, followed by the function name and parameters in parentheses.
Describe the difference between the DEF and CONST keywords in Amiga E.
DEF is used to declare a variable, while CONST is used to declare a constant. Variables can be changed after they are declared, but constants cannot.
What is the purpose of the MODULE keyword in Amiga E?
The MODULE keyword is used to create a module, which is a collection of related procedures and functions.
How would you implement exception handling in Amiga E?
Exception handling in Amiga E is implemented using the TRY, EXCEPT and ENDTRY keywords. The code that could potentially throw an exception is placed between TRY and EXCEPT, and the code to handle the exception is placed between EXCEPT and ENDTRY.
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What you’re looking for early on

Does the candidate have a solid understanding of Amiga E language?
Can the candidate demonstrate problem-solving skills?
Has the candidate shown experience with other programming languages?
Does the candidate have any experience with software development projects?

Next 20 minutes

Specific Amiga E development questions

The next 20 minutes of the interview should focus on the candidate's expertise with specific backend frameworks, their understanding of RESTful APIs, and their experience in handling data storage and retrieval efficiently.

What are the uses of the IF and ELSE keywords in Amiga E?
The IF and ELSE keywords are used to create conditional statements. The code block following the IF keyword is executed if the condition is true, and the code block following the ELSE keyword is executed if the condition is false.
How would you create a loop in Amiga E?
In Amiga E, a loop can be created using the FOR, WHILE, or UNTIL keywords. FOR is used for loops that execute a specific number of times, WHILE for loops that execute until a condition is false, and UNTIL for loops that execute until a condition is true.
Describe the difference between the AND and OR keywords in Amiga E.
AND and OR are logical operators. AND returns true if both operands are true, while OR returns true if at least one of the operands is true.
What is the purpose of the NEW keyword in Amiga E?
The NEW keyword in Amiga E is used to create a new instance of an object.
How would you implement inheritance in Amiga E?
Inheritance in Amiga E is implemented using the OBJECT keyword to create a new class, and the EXTENDS keyword to indicate that the new class inherits from an existing class.
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The ideal back-end app developer

What you’re looking to see on the Amiga E engineer at this point.

At this point, a skilled Amiga E engineer should demonstrate strong problem-solving abilities, proficiency in Amiga E programming language, and knowledge of software development methodologies. Red flags include lack of hands-on experience, inability to articulate complex concepts, or unfamiliarity with standard coding practices.

Digging deeper

Code questions

These will help you see the candidate's real-world development capabilities with Amiga E.

What does this simple Amiga E code do?
PROC main()
  WriteF('Hello, World!')
ENDPROC
This code prints 'Hello, World!' to the console.
What does this Amiga E code do?
PROC main()
  DEF a
  a:=5
  WriteF('Value of a is %d', a)
ENDPROC
This code declares a variable 'a', assigns the value 5 to it, and then prints 'Value of a is 5' to the console.
What will be the output of this Amiga E code that manipulates an array?
PROC main()
  DEF arr[5]:=[1,2,3,4,5]
  FOR i:=0 TO 4 DO
    WriteF('%d', arr[i])
  ENDFOR
ENDPROC
This code declares an array 'arr' of 5 elements, assigns values from 1 to 5 to it, and then prints each element of the array to the console. So the output will be '12345'.
What does this Amiga E code do that involves threading?
PROC main()
  DEF a:=NewProcess('PROC child() WriteF('Child process') ENDPROC')
  WriteF('Parent process')
  WaitProcess(a)
ENDPROC
This code creates a new child process that prints 'Child process' to the console. The main (parent) process prints 'Parent process' to the console and then waits for the child process to finish.

Wrap-up questions

Final candidate for Amiga E Developer role questions

The final few questions should evaluate the candidate's teamwork, communication, and problem-solving skills. Additionally, assess their knowledge of microservices architecture, serverless computing, and how they handle Amiga E application deployments. Inquire about their experience in handling system failures and their approach to debugging and troubleshooting.

What are the uses of the PRIVATE and PUBLIC keywords in Amiga E?
PRIVATE and PUBLIC are access modifiers. PRIVATE members of a class are only accessible within that class, while PUBLIC members are accessible from outside the class.
Describe the difference between the = and == operators in Amiga E.
The = operator is used for assignment, while the == operator is used for comparison.
What is the purpose of the RESULT keyword in Amiga E?
The RESULT keyword is used to specify the value that a function returns.

Amiga E application related

Product Perfect's Amiga E development capabilities

Beyond hiring for your Amiga E engineering team, you may be in the market for additional help. Product Perfect provides seasoned expertise in Amiga E projects, and can engage in multiple capacities.