Hiring guide for AngelScript Engineers

AngelScript Developer Hiring Guide

AngelScript is a powerful, flexible, cross-platform scripting language developed by Andreas Jönsson in 2003. It's designed for video game development and is embedded into the application it controls, allowing developers to expose the functionality they choose. The syntax of AngelScript closely resembles C++, making it familiar and accessible to many programmers. It has been used in popular games like Amnesia: The Dark Descent and Penumbra series. Information sourced from the official AngelScript website and various game development forums.

Ask the right questions secure the right AngelScript talent among an increasingly shrinking pool of talent.

First 20 minutes

General AngelScript app knowledge and experience

The first 20 minutes of the interview should seek to understand the candidate's general background in AngelScript application development, including their experience with various programming languages, databases, and their approach to designing scalable and maintainable systems.

How would you declare a variable in AngelScript?
You declare a variable in AngelScript by specifying the type followed by the variable name. For example, 'int myVariable;' declares an integer variable named 'myVariable'.
What are the basic data types in AngelScript?
The basic data types in AngelScript include int, float, double, bool, and string.
Describe the difference between '==' and '===' in AngelScript.
In AngelScript, '==' is used for equality comparison, while '===' is used for identity comparison. The former checks if the values of two operands are equal or not, and the latter checks if two operands refer to the same object.
How would you write a for loop in AngelScript?
A for loop in AngelScript is written as 'for(int i = 0; i < 10; i++) { //code }'. This loop will execute the code block 10 times.
What are the different types of operators in AngelScript?
AngelScript has various types of operators including arithmetic operators, relational operators, logical operators, bitwise operators, assignment operators, and others.
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What you’re looking for early on

Does the candidate have a solid understanding of AngelScript language?
Has the candidate demonstrated problem-solving skills during the interview?
Can the candidate communicate effectively about technical concepts?
Does the candidate have experience with game development?

Next 20 minutes

Specific AngelScript development questions

The next 20 minutes of the interview should focus on the candidate's expertise with specific backend frameworks, their understanding of RESTful APIs, and their experience in handling data storage and retrieval efficiently.

Describe the difference between a class and an interface in AngelScript.
A class is a blueprint for creating objects, it can contain fields, methods, and constructors. An interface, on the other hand, is a contract for classes to follow. It contains declarations of methods, properties, and events, but no implementation.
How would you handle exceptions in AngelScript?
AngelScript does not have built-in exception handling. However, you can use the 'assert' statement to check for conditions and halt execution if the condition is not met.
What are the different types of arrays in AngelScript and how are they different?
AngelScript has two types of arrays: 'array' and 'dictionary'. An 'array' is a collection of elements of the same type, while a 'dictionary' is a collection of key-value pairs.
Describe the difference between public, private, and protected access specifiers in AngelScript.
Public members are accessible from anywhere, private members are only accessible within their own class, and protected members are accessible within their own class and by subclasses.
How would you implement inheritance in AngelScript?
Inheritance in AngelScript is implemented using the 'class' keyword. For example, 'class Child : Parent { //code }' creates a Child class that inherits from the Parent class.
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The ideal back-end app developer

What you’re looking to see on the AngelScript engineer at this point.

At this point, a skilled AngelScript engineer should demonstrate strong problem-solving abilities, proficiency in AngelScript programming language, and knowledge of software development methodologies. Red flags include lack of hands-on experience, inability to articulate complex concepts, or unfamiliarity with standard coding practices.

Digging deeper

Code questions

These will help you see the candidate's real-world development capabilities with AngelScript.

What does the following AngelScript code do?
int add(int a, int b) {
  return a + b;
This code defines a function named 'add' that takes two integer parameters, adds them together, and returns the result.
What will be the output of the following AngelScript code?
void main() {
  string str = 'Hello, World!';
This code will print 'Hello, World!' to the console.
What does the following AngelScript code do?
array arr = {1, 2, 3, 4, 5};
This code creates an array of integers with the values 1, 2, 3, 4, 5. It then removes the third element from the array, which is the number 3.
What does the following AngelScript code do?
shared class SharedClass {
  int value;
This code defines a shared class named 'SharedClass' with an integer member variable named 'value'. Shared classes are used in AngelScript for multithreading and can be accessed by multiple threads.

Wrap-up questions

Final candidate for AngelScript Developer role questions

The final few questions should evaluate the candidate's teamwork, communication, and problem-solving skills. Additionally, assess their knowledge of microservices architecture, serverless computing, and how they handle AngelScript application deployments. Inquire about their experience in handling system failures and their approach to debugging and troubleshooting.

What are AngelScript namespaces and how are they used?
Namespaces in AngelScript are used to group related declarations together. They help avoid name collisions by providing a separate scope for identifiers.
Describe the difference between a function and a method in AngelScript.
A function is a standalone unit of code, while a method is a function associated with an object or class.
How would you create a multidimensional array in AngelScript?
A multidimensional array in AngelScript can be created like this: 'int[][] myArray;'. This creates an array of arrays of integers.

AngelScript application related

Product Perfect's AngelScript development capabilities

Beyond hiring for your AngelScript engineering team, you may be in the market for additional help. Product Perfect provides seasoned expertise in AngelScript projects, and can engage in multiple capacities.