Hiring guide for DRAKON-ActionScript Engineers

DRAKON-ActionScript Developer Hiring Guide

DRAKON-ActionScript is a programming language that combines the visual logic of DRAKON with the functionality of ActionScript. DRAKON is a visual language used for creating clear and understandable flowcharts, while ActionScript is an object-oriented scripting language developed by Adobe Systems. The combination of these two languages in DRAKON-ActionScript allows for easy creation of complex programs, particularly those involving interactive elements and multimedia content. This makes it especially useful in fields such as game development or web application design.

Ask the right questions secure the right DRAKON-ActionScript talent among an increasingly shrinking pool of talent.

First 20 minutes

General DRAKON-ActionScript app knowledge and experience

The first 20 minutes of the interview should seek to understand the candidate's general background in DRAKON-ActionScript application development, including their experience with various programming languages, databases, and their approach to designing scalable and maintainable systems.

What are the basic principles of DRAKON?
The basic principles of DRAKON are: clarity, simplicity, and consistency. DRAKON aims to make code easier to understand and maintain by using a visual language that emphasizes clear, straightforward logic.
How would you create a new object in ActionScript?
You can create a new object in ActionScript using the 'new' keyword followed by the class name and parentheses. For example: var myObject:MyClass = new MyClass();
What is the difference between '==' and '===' in ActionScript?
'==' checks for equality in value while '===' checks for equality in both value and type. This means '===' is a stricter form of equality.
How would you handle errors in DRAKON-ActionScript?
In DRAKON-ActionScript, errors can be handled using the 'try-catch-finally' blocks. The 'try' block contains the code that might throw an error, the 'catch' block contains the code to handle the error, and the 'finally' block contains the code that is executed regardless of an error.
What are the different types of loops in ActionScript?
ActionScript supports several types of loops including 'for', 'for-in', 'while', and 'do-while'. Each of these loops can be used depending on the specific needs of the code.
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What you’re looking for early on

Does the candidate have a solid understanding of DRAKON and ActionScript?
Has the candidate demonstrated an ability to solve complex problems?
Does the candidate have experience with similar projects?
Has the candidate shown good communication skills?

Next 20 minutes

Specific DRAKON-ActionScript development questions

The next 20 minutes of the interview should focus on the candidate's expertise with specific backend frameworks, their understanding of RESTful APIs, and their experience in handling data storage and retrieval efficiently.

Describe the difference between a method and a function in ActionScript.
In ActionScript, a function is a standalone procedure that can be called to perform a specific task. A method, on the other hand, is a function that is associated with an object or class.
How would you implement inheritance in ActionScript?
Inheritance in ActionScript can be implemented using the 'extends' keyword. For example, if you have a class 'Vehicle' and you want to create a new class 'Car' that inherits from 'Vehicle', you would write: 'public class Car extends Vehicle'.
What are the key components of a DRAKON diagram?
The key components of a DRAKON diagram are: Header, Silhouette, Icons, and the Tail. The Header contains the goal of the algorithm, the Silhouette contains the main flow of the algorithm, Icons represent specific actions or decisions, and the Tail marks the end of the algorithm.
How would you handle events in ActionScript?
Events in ActionScript can be handled using event listeners. You can add an event listener to an object and specify a function to be called when the event occurs. For example: myButton.addEventListener(MouseEvent.CLICK, handleClick);
Describe the difference between 'public', 'private', and 'protected' in ActionScript.
'Public' means that the property or method can be accessed from anywhere. 'Private' means it can only be accessed from within the same class. 'Protected' means it can be accessed from the same class and its subclasses.
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The ideal back-end app developer

What you’re looking to see on the DRAKON-ActionScript engineer at this point.

At this point, a skilled DRAKON-ActionScript engineer should demonstrate strong problem-solving abilities, proficiency in DRAKON-ActionScript programming language, and knowledge of software development methodologies. Red flags include lack of hands-on experience, inability to articulate complex concepts, or unfamiliarity with standard coding practices.

Digging deeper

Code questions

These will help you see the candidate's real-world development capabilities with DRAKON-ActionScript.

What does this simple ActionScript code do?
trace('Hello, World!');
This code prints the string 'Hello, World!' to the console.
What does this ActionScript code do?
var myArray:Array = new Array('Apple', 'Banana', 'Cherry');
trace(myArray[1]);
This code creates an array with three elements and then prints the second element of the array, which is 'Banana'.
What will be the output of this ActionScript code?
var myArray:Array = new Array('Apple', 'Banana', 'Cherry');
myArray.push('Dragonfruit');
trace(myArray);
This code adds 'Dragonfruit' to the end of the array and then prints the entire array. The output will be 'Apple,Banana,Cherry,Dragonfruit'.
What does this ActionScript code do?
import flash.utils.Timer;
import flash.events.TimerEvent;

var myTimer:Timer = new Timer(1000, 5);
myTimer.addEventListener(TimerEvent.TIMER, onTimer);
myTimer.start();

function onTimer(event:TimerEvent):void {
  trace('Timer ticked.');
}
This code creates a timer that ticks every second for five seconds. Each time the timer ticks, it calls the onTimer function, which prints 'Timer ticked.' to the console.

Wrap-up questions

Final candidate for DRAKON-ActionScript Developer role questions

The final few questions should evaluate the candidate's teamwork, communication, and problem-solving skills. Additionally, assess their knowledge of microservices architecture, serverless computing, and how they handle DRAKON-ActionScript application deployments. Inquire about their experience in handling system failures and their approach to debugging and troubleshooting.

How would you implement polymorphism in ActionScript?
Polymorphism in ActionScript can be implemented by defining a method in a superclass and then overriding it in a subclass. This allows objects of different classes to be treated as objects of the superclass, but still behave according to their actual class when methods are called.
What are the different types of icons in a DRAKON diagram?
There are several types of icons in a DRAKON diagram, including: Action, Question, Choice, Select, Case, For Each, While, and End. Each of these icons represents a different type of operation or decision in the algorithm.
How would you manage memory in ActionScript?
Memory in ActionScript can be managed by properly disposing of objects when they are no longer needed. This can be done by setting objects to null, removing event listeners, and using the 'delete' keyword for objects created with 'new'.

DRAKON-ActionScript application related

Product Perfect's DRAKON-ActionScript development capabilities

Beyond hiring for your DRAKON-ActionScript engineering team, you may be in the market for additional help. Product Perfect provides seasoned expertise in DRAKON-ActionScript projects, and can engage in multiple capacities.