Hiring guide for DRAKON-Go+++ Engineers

DRAKON-Go+++ Developer Hiring Guide

DRAKON-Go+++ is an advanced version of the DRAKON visual programming language, originally developed by the Soviet space program for mission-critical systems. It was designed to enhance readability and reduce errors in software code, making it a reliable choice for complex projects. The language is known for its distinctive flowchart-like diagrams, which aim to simplify the understanding of program logic. DRAKON-Go+++ extends the original DRAKON capabilities with features from the Go programming language, offering a unique blend of visual clarity and powerful functionality. Its historical significance and continued development underscore its value in modern software engineering.

Ask the right questions secure the right DRAKON-Go+++ talent among an increasingly shrinking pool of talent.

First 20 minutes

General DRAKON-Go+++ app knowledge and experience

The first 20 minutes of the interview should seek to understand the candidate's general background in DRAKON-Go+++ application development, including their experience with various programming languages, databases, and their approach to designing scalable and maintainable systems.

What are the key features of DRAKON-Go+++?
DRAKON-Go+++ is known for its graphical language for specifications, intuitive visual syntax, and absence of connectors. It also supports the creation of flowcharts, sequence diagrams, and state diagrams.
How would you declare a variable in DRAKON-Go+++?
In DRAKON-Go+++, you declare a variable using the 'var' keyword, followed by the variable name and its type.
How would you handle errors in DRAKON-Go+++?
Error handling in DRAKON-Go+++ is done using the 'try-catch' block. The 'try' block contains the code that might throw an error, and the 'catch' block handles the error.
How would you define a function in DRAKON-Go+++?
A function in DRAKON-Go+++ is defined using the 'func' keyword, followed by the function name, parameters, and return type if any. The function body is enclosed in curly braces.
What are the control structures in DRAKON-Go+++?
The control structures in DRAKON-Go+++ include 'if', 'else', 'switch', 'for', and 'while' for conditional statements and loops.
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What you’re looking for early on

Does the candidate demonstrate a strong understanding of DRAKON-Go+++ syntax and principles?
Has the candidate worked on any significant projects using DRAKON-Go+++?
Is the candidate able to explain complex concepts in a simple and understandable manner?
Does the candidate show a propensity for problem-solving and critical thinking?

Next 20 minutes

Specific DRAKON-Go+++ development questions

The next 20 minutes of the interview should focus on the candidate's expertise with specific backend frameworks, their understanding of RESTful APIs, and their experience in handling data storage and retrieval efficiently.

Describe the difference between '==' and '===' in DRAKON-Go+++.
'==' checks for equality of values, whereas '===' checks for equality of both value and type.
What is the purpose of the 'defer' statement in DRAKON-Go+++?
The 'defer' statement in DRAKON-Go+++ is used to ensure that a function is called later in a program's execution, usually for purposes of cleanup.
How would you create a constant in DRAKON-Go+++?
In DRAKON-Go+++, you can create a constant by using the 'const' keyword followed by the constant name and its value.
How would you implement inheritance in DRAKON-Go+++?
Inheritance in DRAKON-Go+++ can be implemented using the 'extends' keyword. The child class extends the parent class, inheriting all its properties and methods.
What are the data types supported by DRAKON-Go+++?
DRAKON-Go+++ supports several data types including 'int', 'float', 'bool', 'string', 'array', and 'object'.
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The ideal back-end app developer

What you’re looking to see on the DRAKON-Go+++ engineer at this point.

At this point, a skilled DRAKON-Go+++ engineer should demonstrate strong problem-solving abilities, proficiency in DRAKON-Go+++ programming language, and knowledge of software development methodologies. Red flags include lack of hands-on experience, inability to articulate complex concepts, or unfamiliarity with standard coding practices.

Digging deeper

Code questions

These will help you see the candidate's real-world development capabilities with DRAKON-Go+++.

What does this simple DRAKON-Go+++ code snippet do?
package main

import "fmt"

func main() {
 fmt.Println("Hello, world!")
}
This code prints the string 'Hello, world!' to the standard output.
What is the purpose of this DRAKON-Go+++ code snippet?
package main

import (
 "fmt"
 "math"
)

func main() {
 radius := 5.0
 area := math.Pi * math.Pow(radius, 2)
 fmt.Printf("The area of the circle is %.2f", area)
}
This code calculates and prints the area of a circle with a given radius using the mathematical constant Pi.
What will be the output of this DRAKON-Go+++ code snippet?
package main

import "fmt"

func main() {
 numbers := []int{1, 2, 3, 4, 5}
 for i, num := range numbers {
  fmt.Printf("numbers[%d] = %d\n", i, num)
 }
}
This code prints the index and value of each element in the 'numbers' array.
What does this DRAKON-Go+++ code snippet do with goroutines?
package main

import (
 "fmt"
 "time"
)

func worker(id int) {
 fmt.Printf("Worker %d started\n", id)
 time.Sleep(time.Second)
 fmt.Printf("Worker %d finished\n", id)
}

func main() {
 for i := 1; i <= 5; i++ {
  go worker(i)
 }
 time.Sleep(time.Second * 2)
}
This code starts 5 worker goroutines, each of which prints a start message, sleeps for a second, and then prints a finish message.

Wrap-up questions

Final candidate for DRAKON-Go+++ Developer role questions

The final few questions should evaluate the candidate's teamwork, communication, and problem-solving skills. Additionally, assess their knowledge of microservices architecture, serverless computing, and how they handle DRAKON-Go+++ application deployments. Inquire about their experience in handling system failures and their approach to debugging and troubleshooting.

How would you implement polymorphism in DRAKON-Go+++?
Polymorphism in DRAKON-Go+++ can be implemented using interfaces. An interface is a collection of method signatures that a class can implement.
Describe the difference between a class and an object in DRAKON-Go+++.
A class in DRAKON-Go+++ is a blueprint for creating objects. An object is an instance of a class, with its own set of values for the properties defined in the class.
How would you implement data encapsulation in DRAKON-Go+++?
Data encapsulation in DRAKON-Go+++ can be achieved by declaring the class variables as private and providing public getter and setter methods.

DRAKON-Go+++ application related

Product Perfect's DRAKON-Go+++ development capabilities

Beyond hiring for your DRAKON-Go+++ engineering team, you may be in the market for additional help. Product Perfect provides seasoned expertise in DRAKON-Go+++ projects, and can engage in multiple capacities.