float4 main(float2 uv : TEXCOORD0) : COLOR { return float4(uv, 0.0, 1.0); }
float4 main(float2 uv : TEXCOORD0) : COLOR { return float4(uv, 0.0, 1.0); }
float4 main(float4 color : COLOR0) : SV_Target { return color * 0.5; }
float4 colors[4]; float4 main(int index : INDEX0) : SV_Target { return colors[index]; }
[numthreads(8, 8, 1)] void main(uint3 id : SV_DispatchThreadID) { // perform computation }
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