Hiring guide for QuakeC Engineers

QuakeC Developer Hiring Guide

QuakeC is a programming language developed by id Software, designed for use in their popular video game Quake. It was created to allow developers and modders to create their own custom game logic for Quake, including character behaviors, gameplay rules, and environmental interactions. The language itself is a subset of the C programming language with some simplifications and modifications to better suit real-time 3D gaming needs. However, it lacks certain standard features of C such as strings or data structures. Despite these limitations, its simplicity made it accessible for many amateur programmers who contributed significantly to the modding scene around Quake games.

Ask the right questions secure the right QuakeC talent among an increasingly shrinking pool of talent.

First 20 minutes

General QuakeC app knowledge and experience

The first 20 minutes of the interview should seek to understand the candidate's general background in QuakeC application development, including their experience with various programming languages, databases, and their approach to designing scalable and maintainable systems.

What is the primary use of QuakeC?
QuakeC is primarily used for scripting game logic and behavior in the Quake engine.
How would you compile a QuakeC program?
To compile a QuakeC program, you would use a QuakeC compiler such as FTEQCC or gmqcc.
What are the basic data types in QuakeC?
The basic data types in QuakeC are float, vector, string, and entity.
How would you declare a global variable in QuakeC?
In QuakeC, you would declare a global variable by specifying its type and name at the top level of your code, outside any function definitions.
What is the purpose of the 'self' keyword in QuakeC?
In QuakeC, the 'self' keyword is used to refer to the entity that is currently executing a piece of code.
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What you’re looking for early on

Does the candidate have a solid understanding of QuakeC language?
Has the candidate demonstrated problem-solving skills?
Is the candidate able to communicate effectively about complex technical concepts?
Does the candidate have experience with similar projects or tasks?

Next 20 minutes

Specific QuakeC development questions

The next 20 minutes of the interview should focus on the candidate's expertise with specific backend frameworks, their understanding of RESTful APIs, and their experience in handling data storage and retrieval efficiently.

How would you implement a loop in QuakeC?
QuakeC does not support traditional loop structures. Instead, you would typically use recursion to achieve looping behavior.
What are the differences between QuakeC and traditional C?
QuakeC is a subset of C with some differences. For example, it lacks some features such as structs and pointers, and it introduces new concepts like entities and vectors.
How would you handle errors in QuakeC?
QuakeC does not have built-in error handling mechanisms. You would typically handle errors by using conditional statements to check for error conditions and take appropriate action.
Describe the difference between a local and a global variable in QuakeC.
In QuakeC, a local variable is declared within a function and can only be accessed within that function, while a global variable is declared outside all functions and can be accessed anywhere in the code.
How would you create a function in QuakeC that takes parameters?
In QuakeC, you would define a function that takes parameters by specifying the parameter types and names in the function declaration, like this: 'void myFunction(float param1, string param2)'.
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The ideal back-end app developer

What you’re looking to see on the QuakeC engineer at this point.

At this point, a skilled QuakeC engineer should demonstrate strong problem-solving abilities, proficiency in QuakeC programming language, and knowledge of software development methodologies. Red flags include lack of hands-on experience, inability to articulate complex concepts, or unfamiliarity with standard coding practices.

Digging deeper

Code questions

These will help you see the candidate's real-world development capabilities with QuakeC.

What does the following simple QuakeC code do?
void() player_jump {
  self.velocity_z = 270;
This code defines a function called player_jump that sets the player's vertical velocity to 270. This is typically used to make the player character jump in a game.
What will be the output of the following QuakeC code if it is executed?
void() print_something {
  bprint("Hello, QuakeC!");
This code defines a function called print_something that prints 'Hello, QuakeC!' to the console. If this function is executed, it will print 'Hello, QuakeC!' to the console.
What does the following QuakeC code do?
float() find_player {
  local entity e;
  for (e = world; (e = find(e, classname, "player"));)
    return e;
  return 0;
This code defines a function called find_player that searches for an entity with the classname 'player'. It starts searching from the world entity and continues until it finds a player. If it finds a player, it returns the player entity. If it doesn't find a player, it returns 0.
What does the following QuakeC code do?
void() spawn_monster {
  local entity e;
  e = spawn();
  e.classname = "monster";
  setorigin(e, self.origin);
This code defines a function called spawn_monster that spawns a new entity, sets its classname to 'monster', and sets its origin to the same as the origin of the entity that called the function.

Wrap-up questions

Final candidate for QuakeC Developer role questions

The final few questions should evaluate the candidate's teamwork, communication, and problem-solving skills. Additionally, assess their knowledge of microservices architecture, serverless computing, and how they handle QuakeC application deployments. Inquire about their experience in handling system failures and their approach to debugging and troubleshooting.

What is the purpose of the 'void' keyword in QuakeC?
In QuakeC, the 'void' keyword is used to declare a function that does not return a value.
How would you implement conditional logic in QuakeC?
In QuakeC, you would use the 'if' and 'else' keywords to implement conditional logic, similar to how you would in traditional C.
What are the differences between the '==' and '=' operators in QuakeC?
In QuakeC, '==' is a comparison operator that checks if two values are equal, while '=' is an assignment operator that assigns the value on the right to the variable on the left.

QuakeC application related

Product Perfect's QuakeC development capabilities

Beyond hiring for your QuakeC engineering team, you may be in the market for additional help. Product Perfect provides seasoned expertise in QuakeC projects, and can engage in multiple capacities.