void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }
void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }
float a = 5.0; float b = 2.0; float result = mod(a, b);
uniform float u_array[3]; void main() { gl_FragColor = vec4(u_array[0], u_array[1], u_array[2], 1.0); }
layout(local_size_x = 16, local_size_y = 16) in; void main() { // shader code here }
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