AngelScript Developer Hiring Guide

Hiring Guide for AngelScript Engineers

Ask the right questions to secure the right AngelScript talent among an increasingly shrinking pool of talent.

AngelScript is a powerful, flexible, cross-platform scripting language developed by Andreas Jönsson in 2003. It's designed for video game development and is embedded into the application it controls, allowing developers to expose the functionality they choose. The syntax of AngelScript closely resembles C++, making it familiar and accessible to many programmers. It has been used in popular games like Amnesia: The Dark Descent and Penumbra series. Information sourced from the official AngelScript website and various game development forums.

First 20 minutes

General AngelScript knowledge and experience

The next 20 minutes of the interview should attempt to focus more specifically on the development questions used, and the level of depth and skill the engineer possesses.

What are the different types of operators in AngelScript?

AngelScript has various types of operators including arithmetic operators, relational operators, logical operators, bitwise operators, assignment operators, and others.

How would you write a for loop in AngelScript?

A for loop in AngelScript is written as 'for(int i = 0; i < 10; i++) { //code }'. This loop will execute the code block 10 times.

Describe the difference between '==' and '===' in AngelScript.

In AngelScript, '==' is used for equality comparison, while '===' is used for identity comparison. The former checks if the values of two operands are equal or not, and the latter checks if two operands refer to the same object.

What are the basic data types in AngelScript?

The basic data types in AngelScript include int, float, double, bool, and string.

How would you declare a variable in AngelScript?

You declare a variable in AngelScript by specifying the type followed by the variable name. For example, 'int myVariable;' declares an integer variable named 'myVariable'.

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What youre looking for early-on

Is the candidate familiar with version control systems like Git?

Version control systems are widely used in development for tracking changes, coordinating work between developers, and maintaining the integrity of projects.

Has the candidate shown an ability to learn new technologies quickly?

The tech industry is always evolving. A developer who can keep up with new technologies and learn them quickly will be a valuable asset to the team.

Does the candidate have experience with game development?

AngelScript is often used in game development. Having experience in this area could be beneficial and allow the candidate to contribute more effectively to the team.

Can the candidate communicate effectively about technical concepts?

Good communication skills are necessary for a developer to explain complex concepts to non-technical team members and stakeholders.

Has the candidate demonstrated problem-solving skills during the interview?

Problem-solving skills are essential for any developer as they will often encounter issues that need to be resolved in the most efficient way possible.

Does the candidate have a solid understanding of AngelScript language?

This is crucial as the job position is specifically for an AngelScript developer. They should be able to demonstrate their knowledge and skills in this area.

Next 20 minutes

Specific AngelScript development questions

The next 20 minutes of the interview should attempt to focus more specifically on the development questions used, and the level of depth and skill the engineer possesses.

How would you implement inheritance in AngelScript?

Inheritance in AngelScript is implemented using the 'class' keyword. For example, 'class Child : Parent { //code }' creates a Child class that inherits from the Parent class.

Describe the difference between public, private, and protected access specifiers in AngelScript.

Public members are accessible from anywhere, private members are only accessible within their own class, and protected members are accessible within their own class and by subclasses.

What are the different types of arrays in AngelScript and how are they different?

AngelScript has two types of arrays: 'array' and 'dictionary'. An 'array' is a collection of elements of the same type, while a 'dictionary' is a collection of key-value pairs.

How would you handle exceptions in AngelScript?

AngelScript does not have built-in exception handling. However, you can use the 'assert' statement to check for conditions and halt execution if the condition is not met.

Describe the difference between a class and an interface in AngelScript.

A class is a blueprint for creating objects, it can contain fields, methods, and constructors. An interface, on the other hand, is a contract for classes to follow. It contains declarations of methods, properties, and events, but no implementation.

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The ideal back-end app developer

What you’re looking to see on the AngelScript engineer at this point.

A skilled AngelScript engineer should possess strong programming skills, solid understanding of game development, and good problem-solving abilities. Red flags include lack of experience with the AngelScript language, inability to discuss past projects, or poor communication skills.

Digging deeper

Code questions

These will help you see the candidate's real-world development capabilities with AngelScript.

What does the following AngelScript code do?

int add(int a, int b) {
  return a + b;
}

This code defines a function named 'add' that takes two integer parameters, adds them together, and returns the result.

What will be the output of the following AngelScript code?

void main() {
  string str = 'Hello, World!';
  Print(str);
}

This code will print 'Hello, World!' to the console.

What does the following AngelScript code do?

array arr = {1, 2, 3, 4, 5};
arr.removeAt(2);

This code creates an array of integers with the values 1, 2, 3, 4, 5. It then removes the third element from the array, which is the number 3.

What does the following AngelScript code do?

shared class SharedClass {
  int value;
}

This code defines a shared class named 'SharedClass' with an integer member variable named 'value'. Shared classes are used in AngelScript for multithreading and can be accessed by multiple threads.

What does the following AngelScript code do?

class MyClass {
  int value;
  void setValue(int v) {
    value = v;
  }
}

This code defines a class named 'MyClass' with an integer member variable named 'value'. It also defines a method named 'setValue' that sets the value of the 'value' member variable.

What will be the output of the following AngelScript code?

void main() {
  int a = 5;
  int b = 10;
  int c = max(a, b);
  Print(c);
}

This code will print '10' to the console. The 'max' function returns the maximum of the two input parameters, which in this case are the integers 'a' and 'b'.

Wrap-up questions

Final candidate for AngelScript role questions

The final few interview questions for a AngelScript candidate should typically focus on a combination of technical skills, personal goals, growth potential, team dynamics, and company culture.

How would you optimize a performance-critical section of AngelScript code?

Performance-critical sections can be optimized by reducing function calls, using local variables instead of global ones, avoiding unnecessary calculations, and using the 'final' keyword to prevent method overriding.

What are AngelScript mixins and how are they used?

Mixins in AngelScript are a way of reusing a class's code in multiple class hierarchies. They are declared using the 'mixin' keyword and can be included in a class using the 'includes' keyword.

How would you create a multidimensional array in AngelScript?

A multidimensional array in AngelScript can be created like this: 'int[][] myArray;'. This creates an array of arrays of integers.

Describe the difference between a function and a method in AngelScript.

A function is a standalone unit of code, while a method is a function associated with an object or class.

What are AngelScript namespaces and how are they used?

Namespaces in AngelScript are used to group related declarations together. They help avoid name collisions by providing a separate scope for identifiers.

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AngelScript application related

Product Perfect's AngelScript development capabilities

Beyond hiring for your AngelScript engineering team, you may be in the market for additional help. Product Perfect provides seasoned expertise in AngelScript projects, and can engage in multiple capacities.